Game developers share their thoughts about two distinguishing PlayStation 5 (PS5) console features in a recent blog post courtesy of the Vice President, Global Marketing at Sony, Mary Yee.
Vee explained that the team’s goal with the PS5 was to “put the player at the heart of the gaming experience”.
“From the DualSense wireless controller’s adaptive triggers and haptic feedback to the ultra-high speed SSD, to the immersion felt with Tempest 3D AudioTech engine, we want players to lose themselves in every PS5 game”.
In order to provide in-game examples of these benefits, Vee asked developers to share their thoughts on how the PS5 console’s next-gen technology will shape the future of gaming.
Ultra-high speed SSD
According to Brian Horton, the Creative Director for Marvel’s Spider-Man: Miles Morales, the “beyond near-instant loading and fast-travel” allows for quicker load times and the display of more detailed assets.
“This should lead to the city looking better than ever, and this is just the beginning for our team unlocking those possibilities. It’s a fundamental change that we can’t wait to take more advantage of in the years to come”.
Watch: PlayStation 5: Breathtaking Immersion
In addition, the Creative Director for Sony’s Japan Studio, Gavin Moor, explained that the developers of Demon’s Souls are “already changing the way we think about the SSD”.
He explains that the SSD (solid-state drive) is “not just about storage” anymore, but also about memory and utilising the speed of the SSD to load data at “blisterng speeds”.
Hitman 3 game director Mattias Engström said that Hitman 3 will push gamers to “explore and experiment”, and that the “blitz-fast load times encourages player experimentation more than ever”
“The SSD is a gamechanger, I think as this generation matures we will see some amazing innovation in streaming and open-world game design”.
Neil Hill, Lead Programmer, Far Cry 6
Tempest 3D AudioTech Engine
That brings us to the PS5’s Tempest 3D AudioTech engine, which was “designed to provide highly accurate audio positioning, which could spell a major leap forward for gaming immersion”
Vee explains that developers across the globe are already putting the Tempest 3D AudioTech engine to good use.
Backing that up, the Executive Producer for Resident Evil Village, Jun Takeuchi, explains:
Audio is a key feature to really push the next-gen experience with PS5. It’s almost as if 3D Audiotech was made specifically with horror games in mind. It used to be that in order to get that spatial audio, players would have to invest a lot of their own time and money. Now, just putting on a headset, they can get a full 3D audio experience”.
Mathijs de Jonge, the Creative Director from Guerrilla Games, added that with the Tempest 3D AudioTech Engine, it would be possible to play sounds “in such a way that players could locate the machines them with greater ease”.